Isaac Haakonsen

An unassuming young man, working as a tech, more "normal looking" than most.

Description:

Basic Information

Name: Isaac Haakonsen
Background: Uplift (+ 20 to Academics: Linguistics, + 20 to Academics: Psychology)
Faction: Argonaut (+ 10 to Academics: Linguistics, + 10 to Programming)
Gender Identity: Male
Native Tongue: Neo-Cetacean (Surya)
Primary Morph: Exalt

Attributes

Attribute Base Value Morph Bonus Augment Total
Cognition (COG) 15 +5 (Exalt) 20
Coordination (COO) 15 15
Intuition (INT) 15 +5 (Exalt) 20
Reflexes (REF) 15 +5 (Exalt) +10 (Reflex Booster), Adrenal Boost (activatable: +10 REF for 10 mins) 30 (40)
Savvy (SAV) 15 +5 (Exalt) 15
Somatics (SOM) 15 +5 (Hardened Skeleton), +5 (High-G Augment) 25
Willpower (WIL) 17 17

Derived Attributes

Derived Attribute Bonuses Rating
Initiative +10 {( INT 20 + REF 30(40 with adrenal boost)) = 50(60) / 5 = 10(12)}, +3 (Mental Speed) 13 (15)
Speed +1 (base), +1 (Neurochem lvl1), +1 Reflex Booster 3
Mental Actions + 1 (base), +3 (Mental Speed) 4
Durability + 35 (Exalt Morph), +5 (Hardened Skeleton), +5 (High-G Augmentation), +5 (Respirocytes) 50
Wound Threshold + 10 (Durability 50 / 5) 10
Death Rating + 75 (Durability 50 × 1.5 (bio-morph)) 75
Lucidity + 34 (WIL 17 × 2) 34
Trauma Threshold + 6 (Lucidity 34 / 5) 6
Insanity Rating + 68 (Lucidity 34 × 2) 68
Moxie + 2 (character creation) 2
Damage Bonus +2 (SOM 25 / 10 = 2.5) 2

Reputation

Faction Reputation
@-rep 0
C-rep 0
E-rep 0
F-rep 0
G-rep 8
I-rep 45
R-rep 60
X-rep 5
U-rep 0

Skills

Skill Rating Attribute Bonus Other Bonuses Total
Academics (Psychology) 40 COG 20 (none) 60
Academics (Linguistics) 40 COG 20 (none) 60
Academics (Physics) 40 COG 20 (none) 60
Academics (Cryptography) 40 COG 20 (none) 60
Blades 35 SOM 25 (none) 60
Climbing 10 SOM 25 +30 (when using Gear: Track Pads) 35
Deception 10 SAV 20 +20 (Endocrine Control) 50
Fray 30 REF 30 (40) (none) 60 (70)
Freefall 30 REF 30 (40) (none) 60 (70)
Freerunning 20 SOM 25 (none) 45
Hardware (Aerospace) 25 COG 20 (none) 45
Hardware (Groundcraft) 20 COG 20 (none) 40
Hardware (Electronics) 40 COG 20 (none) 60
Infiltration 15 COO 15 +30 (Gear: Invisibility Cloak) 30
InfoSec 10 COG 20 (none) 30
Interfacing 15 COG 20 (none) 35
Investigation 20 INT 20 +10 (Oracles) 50
Kinesics 30 SAV 20 +20 vs. biomorphs (Aug: Enhanced Vision) 50
Kinetic Weapons 45 COO 15 (none) 60
Language (Surya; native) 90 INT 20 (none) 90
Language (English) 40 INT 20 (none) 60
Language (Mandarin) 40 INT 20 (none) 60
Language (Swedish) 40 INT 20 (none) 60
Navigation 40 INT 20 (none) 60
Networking (Researchers) 10 SAV 20 (none) 30
Networking (Firewall) 10 SAV 20 (none) 30
Perception 45 INT 20 +20 (Aug: Enhanced Hearing/Vision), ignore modifiers for camoflauge, transparency, or underwater (Aug: Polarized Vision) 65
Persuasion 10 SAV 20 (none) 30
Pilot (Aircraft) 20 REF 30 (40) (none) 50 (60)
Pilot (Groundcraft) 35 REF 30 (40) (none) 65 (75)
Pilot (Spacecraft) 35 REF 30 (40) (none) 65 (75)
Profession (Asteroid Prospecting) 30 COG 20 (none) 50
Profession (Lab Technician) 30 COG 20 (none) 50
Programming 20 COG 20 (none) 40
Protocol 20 SAV 20 (none) 40
Research 35 COG 20 (none) 55
Scrounging 10 INT 20 (none) 30
Swimming 10 SOM 25 (none) 35
Unarmed Combat 20 SOM 25 (none) 45

Ego Traits:
- Adaptability (lvl 1)
- Linguist
- Danger Sense
- Common Sense

Bioware:

Enhancement Type Effect
Enhanced Respiration Bioware can breathe within a range of 0.2 atmospheres and 5 atmospheres, can hold breath for 30 minutes, or 10 minutes of strenuous activity
Temperature Tolerance Bioware at Improved Cold; can survive in temperatures as low as -80C without ill effect
Low-Pressure Tolerance Bioware (much greater comfort in low pressure environments, such as the surface of Mars
Direction Sense Bioware + 10 modifier to figure out directions, or map
Enhanced Hearing Bioware Doubles hearing range, + 20 to Perception
Enhanced Vision Bioware Can see from tetrahertz to gamma, 5x magnification, + 20 to Perception, + 20 to Kinesics vs biomorphs
Neurochem Bioware lvl1 – increases Speed by 1
Polarization Vision Bioware ignores negative visual Perception modifiers for camouflage, transparency, or viewing underwater
Ultraviolet Vision Bioware can see in Ultraviolet
Eidetic Memory Bioware can remember everything that happened
Hyperlinguist Bioware + 10 to interpret unknown language
Bioware Armor: Light Bioware Armor rating of 2/3, no change in external appearance
Clean Metabolism Bioware immune to infections, efficient digestion
Eelware Bioware can interface directly with items, deliver shocks with touch
Reflex Booster Biowae grants + 1 to Speed, and + 10 to Reflexes (REF)
Adrenal Boost Bioware Activatable: + 10 to Reflexes (REF), can ignore 1 wound penalty
Endocrine Control Bioware + 30 to resist all emotional manipulation, + 20 to Deception checks
High – G Augmentation Bioware + 5 to Durability, + 5 to Somatics (SOM), reduce gravity penalties by 1g
Toxin Filters Bioware Immune to all chemical and biological toxins. Can drink salt water and breathe smoke; gives no resistance to concentrated acid, nanotechnological attacks, or similar destructive agents
Radiation Tolerance Bioware (can survive 30x the radiation than unaugmented people can survive
Mesh Inserts Augmentation Allows direct connection with the mesh
Cortical Stack Augmentation what it says on the tin
Oracles Augmentation negate Perception penalties for distractions, + 10 to Investigation checks, + 30 to Memory tests
Mental Speed Augmentation + 2 Mental Complex Actions per turn, + 3 to Initiative
Hardened Skeleton Augmentation Physical Augmentation, High): + 5 to Durability, + 5 to Somatics (SOM)
Respiracytes Augmentation can hold breath for + 4 hours, + 5 to Durability
Anti-Glare Cyberware -
T-Ray Emitter Cyberware used with Enhanced Senses to see through materials
Oxygen Reserve Cyberware 3 hour reserve
Medichines Nanoware heals damage, resists infection
Nanophage Nanoware resist infection
Skinlink Nanoware assists eelware with direct connections

Gear (Other):
- Sensor Motes (2)
- Invisibility Cloak (+ 30 to Infiltration tests)
- Traction Pads (+ 30 to Climb tests)
- White Noise Machine (prevents recordings or sensors in immediate area)
- Holographic Projectors
- Micrograv Shoes
- Utilitool
- Viewers
- Nanodetectors
- Fabber
- Maker (moderate)

Services:
- Backup Insurance (medium)

Programs:
- Encryption
- Firewall
- Tactical Networks
- Tracking
- Kinesics Software

Muses:
- Standard Muse (“Freya”)
. Profession: Accounting
. Academics: Linguistics
. Academics: Economics

Armors:

Armor Type Energy Kinetic Other Attributes
Light Bioware Armor 2 3 no change in external appearance
Second Skin 1 3
Smart Skin 3 2
Smart Vac Suit 2 4 Fireproofing, Lotus Coating, Refractive Glazing, Self-Healing, Thermal Damping
Hardsuit (worn instead of Vac-suit) 15 15 Ablative Patches, Chameleon Coating, Fireproofing, Immunogenic System, Lotus Coating, Reactive Coating, Refractive Glazing, Self-Healing, Shock Proof, Thermal Damping
Body Armor (Heavy) 18 13 Fireproofing (2/0), Refractive Glazing (3/0), Self-Healing, Thermal Dampening (-30 to perception tests to detect wearer), Chameleon Coating (as cloak)
Total (with Vac Suit, Smart Skin, Second Skin) 8 10 Fireproofing Lotus Coating, Refractive Glazing, Self-Healing, Thermal Damping
Total (with Heavy Body Armor, Smart Skin, Bioware Armor (LIght), Second Skin) 27 21 Ablative Patches, Chameleon Coating, Fireproofing, Refractive Glazing, Thermal Dampening, Self-Healing, Shock Proof

Weapons:

Weapon Name Armor Penetration (AP) Damage Value (DV) Firing Modes Ammo per Mag Magazines Notes
Vibroblade -2 2d10 + SOM / 10 - Melee Weapon
Heavy Pistol -6 2d10+3 SA,BF,FA 10 2 Extended Magazine (RAP Rounds give -2 AP, 1 DV)), Gyromount (no movement penalties), Imaging Scope, Laser Sight (+10 to hit)
Sniper Railgun -20 2d10+10 SA 12 2 Gyromount (no movement penalties), Imaging Scope, Laser Sight (+ 10 to hit)
Submachine Gun -2 2d10+3 SA,BF,FA 40 5 half range, 2x ammo capacity

Ammo:
- (100) Homing Bug Pistol Rounds
- (100) Accushot RAP Pistol Rounds (+ 10 to hit, + 6 to AP)
- (100) Accushot Reactive Pistol Rounds
- (100) Armor Piercing Sniper Railgun Rounds
- 6 extended mags (for submachine gun: 10 reactive AP/Accushot/Homing/Zero, 50 Biter, 20 Flayer)

Credits & Cool Stuff:
- 11,700 crypto-creds
- 1625 credits

- spent 25,800 crypto-creds (from base of 37,500) to get Radiation Tolerance & Toxin Filters biomods

Rez:
5 (5 to navigation)
-5 (
5 to freerunning)
-5 (5 to research)
-5 (
5 to deception)
+5 (game rez)
-
-
5 rez
+5 rez
-
10
5 rez (Pilot: Groundcraft from 40 to 45)
-5 rez (Navigation from 50 to 55)
-

0
+3 rez
-
3 rez
+8rez (game xp)
-
-
11 rez
5 rez (Freerunning from 15 to 20)
-5 rez (Navigation from 35 to 40)
-
-
1 rez
+3 rez (game xp)
-
4rez
+4 (game xp)
-
8 rez
5 rez (PIlot: Groundcraft from 45 to 50)
-
-
3 rez
+2 rez (game xp)
-
5 rez
- 5 rez (pilot: spacecraft from 25 to 30)
-
0 rez
+2 rez (game rez)
-
2 rez
+15 rez (game rez)
-
17
10 rez (WIL from 15 to 16)
-
-
7 rez
+3 (game rez)
-
10 rez
5 rez (Pilot: Groundcraft from 30 to 35)
-5 rez (Pilot: Spacecraft from 30 to 35)
-
-
0 rez
+4 rez (game rez)
+5 X-rez (game bonus)
+5 I-rep (game bonus)
-
4 rez
+2 rez (game rez)
-
6 rez
+3 rez (game rez)
-
9 rez
5 rez (increase base perception from 40 to 45)
-
-
4 rez
+3 rez (game rez)
-
7 rez
5 rez (increase Hardware: Electronics from 30 to 35)
-
-
2
+3 rez (game rez)
-
5
5 rez (increase Hardware: Electronics from 35 to 40)
-
-
0
+2 rez (game rez)
-
2 rez
+12 rez (game rez)
-
14 rez
- 10 rez (raise WIL from 16 to 17)
-
4 rez
+3 rez (game rez)
-
7 rez
- 5 rez (increase skill Hardware: Aerospace from 20 to 25)
-
2 rez
+2 rez (game rez)
-
4 rez (total)

Bio:

Three sentence summary: A former whale who joined humans’ form to learn more about them. He has not lost his love of flying and the exploration of new and interesting places. He wants humanity to survive, though his definition of “humanity” is now “all sapient from the Sol system that is willing to work together for their future.”

If careful records were found and verified, Isaac Sunsong’s lineage descends from the children of the whales and dolphins whose minds were transported from the failing Earth, and placed into bodies that swam within the sun’s vast surface seas of light and energy. Isaac himself grew up with the music of the sun, other surya, and scientists for company.

His curiosity grew by leaps and bounds, once he had learned to communicate with some of the scientists to learn what was going on beyond the vast energetic oceans of the sun. He quickly discovered that he had a talent for language alongside his curiosity, and two years later, his mind had been carefully transplanted into a human body.

From that moment on, he learned very quickly that life was very different for those who did not swim the bright seas of the sun. Darkness and despair pressed on all sides of everyone; seldom visible, but always felt. The people who had learned to touch space and allow the whales to sing the songs of the sun were dying – scattered, alone, and terrified of what time might bring as its next gift.

When he had learned the basics (and beyond) of what was necessary to survive as a human, his curiosity compelled him to begin his exploration of what the solar system, and transhumanity, now had to offer. Through a few misadventures, and time spent piloting scum barges, he made his way toward Mars, the largest and most active hub for transhumanity.

Isaac Haakonsen

Eclipse Phase: Breaking Light rhoenix