Isaac Haakonsen

An unassuming young man, working as a tech, more "normal looking" than most.

Description:

Basic Information

Name: Isaac Haakonsen
Background: Uplift (+ 20 to Academics: Linguistics, + 20 to Academics: Psychology)
Faction: Argonaut (+ 10 to Academics: Linguistics, + 10 to Programming)
Gender Identity: Male
Native Tongue: Neo-Cetacean (Surya)
Primary Morph: Exalt

Attributes

Attribute Base Value Morph Bonus Augment Total
Cognition (COG) 15 +5 (Exalt) 20
Coordination (COO) 15 15
Intuition (INT) 15 +5 (Exalt) 20
Reflexes (REF) 15 +5 (Exalt) 20
Savvy (SAV) 15 +5 (Exalt) 15
Somatics (SOM) 15 15
Willpower (WIL) 15 15

Derived Attributes

Derived Attribute Bonuses Rating
Initiative + 8 {( INT 20 + DEX 20) = 40 / 5 = 8} 8
Speed + 1 (base), + 1 (Neurochem lvl1) 2
Mental Actions + 1 (base) 1
Durability + 35 (Exalt Morph) 35
Wound Threshold + 7 (Durability 35 / 5) 7
Death Rating + 52.5 (Durability 35 × 1.5 (bio-morph)) 52
Lucidity + 30 (WIL 15 × 2) 30
Trauma Threshold + 6 (Lucidity 30 / 5) 6
Insanity Rating + 60 (Lucidity 30 × 2) 60
Moxie + 2 (character creation) 2
Damage Bonus + 1 (SOM 15 / 10 = 1.5) 1

Reputation

Faction Reputation
@-rep 0
C-rep 0
E-rep 0
F-rep 0
G-rep 8
I-rep 40
R-rep 60
X-rep 0
U-rep 0

Skills

Skill Rating Attribute Bonus Other Bonuses Total
Academics (Psychology) 40 COG 20 (none) 60
Academics (Linguistics) 40 COG 20 (none) 60
Academics (Physics) 40 COG 20 (none) 60
Academics (Cryptography) 40 COG 20 (none) 60
Blades 35 SOM 15 (none) 50
Climbing 10 SOM 15 +30 (Gear: Track Pads) 25
Deception 10 SAV 20 (none) 30
Fray 30 REF 20 (none) 50
Freefall 30 REF 20 (none) 50
Freerunning 20 SOM 15 (none) 35
Hardware (Aerospace) 20 COG 20 (none) 40
Hardware (Groundcraft) 20 COG 20 (none) 40
Hardware (Electronics) 30 COG 20 (none) 50
Infiltration 15 COO 15 +30 (Gear: Invisibility Cloak) 30
InfoSec 10 COG 20 (none) 30
Interfacing 15 COG 20 (none) 35
Investigation 20 INT 20 (none) 40
Kinesics 30 SAV 20 +20 vs. biomorphs (Aug: Enhanced Vision) 50
Kinetic Weapons 45 COO 15 (none) 60
Language (Surya; native) 90 INT 20 (none) 90
Language (English) 40 INT 20 (none) 60
Language (Mandarin) 40 INT 20 (none) 60
Language (Swedish) 40 INT 20 (none) 60
Navigation 40 INT 20 (none) 60
Networking (Researchers) 10 SAV 20 (none) 30
Networking (Firewall) 10 SAV 20 (none) 30
Perception 40 INT 20 +20 (Aug: Enhanced Hearing/Vision), ignore modifiers for camoflauge, transparency, or underwater (Aug: Polarized Vision) 60
Persuasion 10 SAV 20 (none) 30
Pilot (Aircraft) 20 REF 20 (none) 40
Pilot (Groundcraft) 30 REF 20 (none) 50
Pilot (Spacecraft) 30 REF 20 (none) 50
Profession (Asteroid Prospecting) 30 COG 20 (none) 50
Profession (Lab Technician) 30 COG 20 (none) 50
Programming 20 COG 20 (none) 40
Protocol 20 SAV 20 (none) 40
Research 35 COG 20 (none) 55
Scrounging 10 INT 20 (none) 30
Swimming 10 SOM 15 (none) 25
Unarmed Combat 20 SOM 15 (none) 35

Ego Traits:
- Adaptability (lvl 1)
- Linguist
- Danger Sense
- Common Sense

Bioware:
- Advanced Respiration
- Temperature Tolerance (at Improved Cold; can survive in temperatures as low as -80C without ill effect)
- Low-Pressure Tolerance (much greater comfort in low pressure environments)

Gear (Augmentations):
- Basic Biomods
- Basic Mesh Inserts
- Cortical Stack
- Direction Sense (10 modifier to figure out directions, or map)
- Enhanced Hearing (Doubles hearing range, +20 to Perception)
- Enhanced Vision (Can see from tetrahertz to gamma, 5x magnification, +20 to Perception, +20 to Kinesics vs biomorphs)
- Neurochem (lvl1 – increases Speed by 1)
- Polarization Vision (ignores negative visual Perception modifiers for camouflage, transparency, or viewing underwater)
- Ultraviolet Vision (can see in Ultraviolet)
- Eidetic Memory
- Hyperlinguist (
10 to interpret unknown language)
- Bioware Armor (light)
- Clean Metabolism (immune to infections, efficient digestion)
- Eelware (can interface directly with items, deliver shocks with touch)

Gear (Cyberware):
- Anti-Glare
- T-Ray Emitter (used with Enhanced Senses to see through materials)
- Oxygen Reserve (3 hour reserve)

Gear (Nanoware):
- Medichines (heal damage, resist infection)
- Nanophage (resist infection)
- Skinlink (assists eelware with direct connections)

Gear (Other):
- Sensor Motes (2)
- Invisibility Cloak (30 to Infiltration tests)
- Traction Pads (
30 to Climb tests)
- White Noise Machine (prevents recordings or sensors in immediate area)
- Holographic Projectors
- Micrograv Shoes
- Utilitool
- Viewers
- Nanodetectors
- Fabber
- Maker (moderate)

Services:
- Backup Insurance (medium)

Programs:
- Encryption
- Firewall
- Tactical Networks
- Tracking
- Kinesics Software

Muses:
- Standard Muse (“Freya”)
. Profession: Accounting
. Academics: Linguistics
. Academics: Economics

Armors:
- Second Skin (worn)
- Smart Skin (worn)
- Smart Vacsuit (worn)
. Fireproofing
. Lotus Coating
. Refractive Glazing
. Self-Healing
. Thermal Damping

- Hardsuit (not worn normally)
. Ablative Patches
. Chameleon Coating
. Fireproofing
. Immunogenic System
. Lotus Coating
. Reactive Coating
. Refractive Glazing
. Self-Healing
. Shock Proof
. Thermal Damping

Weapons:
- Vibroblade (-2AP, 2d10+ (SOM / 10), Average DV 11+(SOM / 10))
- Heavy Pistol (-4 AP, Damage 2d10+4, Average DV 15, Firing Modes SA/BF/FA, Ammo 10)
. Arm Slide (can hide pistol up a sleeve)
. Extended Magazine (extra bullets)
. Gyromount (eliminate movement penalties)
. Imaging Scope (can shoot around corners)
. Laser Sight (can paint target, + 10 to attack tests)
. Smart Magazine (can select ammo)

- Sniper Railgun (-15 AP, Damage 2d10+12, Average DV 23, Firing Modes SA, Ammo 12)
. Gyromount (eliminate movement penalties)
. Imaging Scope (can shoot around corners)
. Laser Sight (can paint target, + 10 to attack tests)
. Smart Magazine (can select ammo)

Ammo:
- (100) Homing Bug Pistol Rounds
- (100) Accushot RAP Pistol Rounds
- (100) Accushot Reactive Pistol Rounds
- (100) Armor Piercing Sniper Railgun Rounds

Credits & Cool Stuff:
- 37,500 crypto-creds
- 1625 credits

Rez:
5 (5 to navigation)
-5 (
5 to freerunning)
-5 (5 to research)
-5 (
5 to deception)
+5 (game rez)
-
-
5 rez
+5 rez
-
10
5 rez (Pilot: Groundcraft from 40 to 45)
-5 rez (Navigation from 50 to 55)
-

0
+3 rez
-
3 rez
+8rez (game xp)
-
-
11 rez
5 rez (Freerunning from 15 to 20)
-5 rez (Navigation from 35 to 40)
-
-
1 rez
+3 rez (game xp)
-
4rez
+4 (game xp)
-
8 rez
5 rez (PIlot: Groundcraft from 45 to 50)
-
-
3 rez
+2 rez (game xp)
-
5 rez
- 5 rez (pilot: spacecraft from 25 to 30)
-
0 rez

Bio:

If careful records were found and verified, Isaac Sunsong’s lineage descends from the children of the whales and dolphins whose minds were transported from the failing Earth, and placed into bodies that swam within the sun’s vast surface seas of light and energy. Isaac himself grew up with the music of the sun, other surya, and scientists for company.

His curiosity grew by leaps and bounds, once he had learned to communicate with some of the scientists to learn what was going on beyond the vast energetic oceans of the sun. He quickly discovered that he had a talent for language alongside his curiosity, and two years later, his mind had been carefully transplanted into a human body.

From that moment on, he learned very quickly that life was very different for those who did not swim the bright seas of the sun. Darkness and despair pressed on all sides of everyone; seldom visible, but always felt. The people who had learned to touch space and allow the whales to sing the songs of the sun were dying – scattered, alone, and terrified of what time might bring as its next gift.

When he had learned the basics (and beyond) of what was necessary to survive as a human, his curiosity compelled him to begin his exploration of what the solar system, and transhumanity, now had to offer. Through a few misadventures, and time spent piloting scum barges, he made his way toward Mars, the largest and most active hub for transhumanity.

Isaac Haakonsen

Eclipse Phase: Breaking Light rhoenix