Dr. Johannes Heidrich

All Terrain Armored Scientist

Description:

Vision Enhancements
EM Spectrum
Gamma—>IR
Other Enhancements
Polarization vision
Enhanced Vision
Anti-Glare
T ray and X-Ray/Gamma emitter
360 VIsion
Nanoscopic Vision

Attributes:
Somatics 30
Reflexes 30
Coordination 20
Cognition 35
Willpower 15
Intuition 15
Savvy 10

Character Dr. Johannes Heidrich
Background / Origin Original Space Colonist
Faction / Philosophy Argonaut
Gender Identity Male
Ego Age 50
Motivations
+Saganism
+Sapient Dignity
+Technosocialism

@-rep 50
c-rep
e-rep 20
f-rep 10
g-rep 18
r-rep 60
i-rep 10
x-rep 20

Inner System Credit 700

Morph Type Arachnoid
Visible Gender male (longer pedipalps)
Visible Age Not Applicable
Description A St. Bernard sized mechanical jumping spider
Current Moxie
Rez Points 2
Ego Traits Math Whiz, Ambidextrous 2
Morph Traits
Shape Adjusting

Lucidity 30
Trauma Threshold 6
Insanity Rating 60
current stress: 0

Initiative 11
Moxie Total 3
Durability 55
Wound Threshold 11
Death Rating 110

Speed 3(2 bonus mental)
Damage Bonus 5

Unarmed Attack 1d10+5
Primary Weapon Claws 1d10+6 Pen 1
Weapon Mods

Armour Industrial Armor (28k/23e) 23/18 after reactive coating used
Mods
Fireproofing, lotus coating, offensive armor, reactive coating, thermal damping

Secondary Weapon 2x Hand Laser 2d10
Weapon Mods

Secondary Weapon Microwave Agonizer 2d10 pen 5
Weapon Mods
Gyromount
Imaging Scope

ACTIVE SKILLS APTITUDE BASE SKILL MORPH BONUS TRAINING MISC BONUSES TOTAL SKILL
Animal Handlin SAV 10 20 30
Beam Weapon COO 15 15 30 70
Blades SOM 10 20 30
Climbing SOM 10 20 16 46
Clubs SOM 10 20 30
Deception SAV 10 30 40
Disguise INT 15 30 45
Flight SOM 10 20 24 54
Fray REF 15 15 40 70
Freefall REF 15 15 35 70
Freerunning SOM 10 20 20 20 70
Hardware: Robotics COG 30 5 15 40 90
Hardware: Weapons COG 30 5 2 40 77
Hardware: Electronics Cog 30 5 3 40 78
Impersonation SAV 15 30 45
Infiltration COO 15 5 30 50
Infosec COG 30 5 27 62
Interfacing COG 30 5 17 52
Investigation INT 15 35 30 80
Kinesics SAV 10 30 40
Kinetic Weapons COO 15 5
|Medicine Paramedic
COG 30 5 20 40 60 or 100
Medicine Infectious Disease COG 30 5 9 44
Navigation INT 15 32 47
Networking Autonomists SAV 10 0 20 30
Networking Firewall SAV 10 5 15
Networking Scientists SAV 10 34 20 64
Networking Gatecrashers SAV 10 20 30
Perception INT 15 40 20 55 or 75
Persuasion SAV 10 20 30
Programming COG 30 5 15 50
Protocol SAV 10 20 30
Research COG 30 5 30 65
Swimming SOM 10 20 15 45
Unarmed Combat SOM 10 20 20 50
Academics Genetics Cog 30 5 25 10 70
Academics Math COG 30 5 45 80
Academics Physics COG 30 5 2 30 67
Academics Exurgent Virus Cog 30 5 5 40
KNOWLEDGE SKILLS APTITUDE BASE SKILL MORPH BONUS TRAINING MISC BONUSES TOTAL SKILL
Academics Astrobiology COG 30 5 50 10 85 or 95
Academics Biology COG 30 5 40 75
Academics Chemistry COG 30 5 16 10 61
Academics Geology COG 30 5 21 56
Interest Science Fiction COG 30 5 5 40
Language German INT 15 70 85
Language Skand and English INT 15 35 50
Language Latin INT 15 5 20
Language French INT 15 10 25
Profession Exonaturalist COG 30 5 26 61
Profession Sysadmin COG 30 5 15 50
Language Mandarin INT 15 2 17
Academics Philosophy COG 30 5 10 45

GEAR
Implants & Enhancements
Direction Sense, Echolocation, Enhanced Hearing, Polarization Vision, Ultraviolet Vision, Hyper Linguist, Emotional Dampers, Muscle Augmentation, Anti-Glare, Electrical Sense, Radiation Sense, T-Ray Emitter, Ghostrider Module, Puppet Sock, (2x) Hand Laser (w/ Smartlink), Hardened Skeleton, Gas Jet System, Medichines, Mental speed, Nanophage, Oracle, Skinlink, (2x) Wrist-Mounted Tools, Neural Enhancers, Hopper, Submarine, Fractal Digits, Hidden Compartment, Magnetic System, Telescoping Limbs, Structural Enhancement, 360-Degree Vision, Chemical Sniffer, Nanoscopic Vision, X ray emitter, Reflex boosters, neurachem1
Carried Gear
Laser/Microwave Link, Radio Booster, Neo-Cetacean Translation Device, Viewers, Solar Recharger, Nanodetectors, Specialized Hive, Guardians, Repair Spray, Mobile Lab, (3x) Specimen Container, Backup Insurance (mod), Encryption, Tactical Networks, Event Reconstruction Software, Kinesics Software, Bot/Vehicle AI, Standard Muse, Recon Hopper Swarm, Industrial Armor (w/ reactive coating, Fireproofing,Lotus Coating, Offensive Armor, Refractive Glazing, Thermal Damping), Microwave Agonizer (w/ Smartlink,Safety System, Gyromount, Imaging Scope), Chameleon Armor Coating, Particle beam bolter (swivel, gyro), +10 Firewall, underbarell seeker amo. Micro plasmaburst and micro EMP (not yet. Need the machine), Disassembler hive, 20x HEAP micromissiles
Gear in Storage
Particle Bolter is in the embassy for now

Bio:

Dr. Johannes Heidrich

Eclipse Phase: Breaking Light ComradeTortoise